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# behavior for image files
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# diff behavior for common document formats
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# is only available from the command line. Turn it on by uncommenting the
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B9C0B7E7-FC25-4F96-8115-453D1759E25A}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>AutomatedROMTools</RootNamespace>
<AssemblyName>AutomatedROMTools-CLI</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AutomatedROMTools.cs" />
<Compile Include="CRC32CryptoServiceProvider.cs" />
<Compile Include="DatEmAll.cs" />
<Compile Include="DeheadEmAll.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SortEmAll.cs" />
<Compile Include="SplitEmAll.cs" />
<Compile Include="TrimEmAll.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="Resources\Output\Batches\AutomatedROMTools-BuildPatchesDat.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-BuildROMsDat.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-DeheadA78.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-DeheadAll.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-DeheadFDS.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-DeheadLnx.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-DeheadNES.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-PrintHelp.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-PrintLicense.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-PrintVersion.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-SortA2Z.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-SortZ2A.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-Split-%28USA%29.bat" />
<None Include="Resources\Output\Batches\AutomatedROMTools-TrimZerosFromEnd.bat" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Content Include="Resources\Output\Batches\put your batches in this directory.txt" />
<Content Include="Resources\Output\DatsSorted\put your sorted dats in this directory.txt" />
<Content Include="Resources\Output\DatsSplit\put your split dats in this directory.txt" />
<Content Include="Resources\Output\Dats\put your dats in this directory.txt" />
<Content Include="Resources\Output\Docs\AutomatedROMTools-Help.txt" />
<Content Include="Resources\Output\Logs\put your logs in this directory.txt" />
<Content Include="Resources\Output\Patches\put your patches in this directory.txt" />
<Content Include="Resources\Output\ROMsDeheaded\put your deheadered roms in this directory.txt" />
<Content Include="Resources\Output\ROMsTrimmed\put your trimmed roms in this directory.txt" />
<Content Include="Resources\Output\ROMs\put your roms in this directory.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
namespace AutomatedROMTools
{
/// <summary>
/// Implements a 32-bit CRC hash algorithm compatible with Zip etc.
/// </summary>
/// <remarks>
/// If you need to call multiple times for the same data either use the HashAlgorithm
/// interface or remember that the result of one Compute call needs to be ~ (XOR) before
/// being passed in as the seed for the next Compute call.
/// </remarks>
public sealed class CRC32CryptoServiceProvider : HashAlgorithm
{
public const UInt32 DefaultPolynomial = 0xedb88320u;
public const UInt32 DefaultSeed = 0xffffffffu;
static UInt32[] defaultTable;
readonly UInt32 seed;
readonly UInt32[] table;
UInt32 hash;
public CRC32CryptoServiceProvider() : this(DefaultPolynomial, DefaultSeed)
{
}
public CRC32CryptoServiceProvider(UInt32 polynomial, UInt32 seed)
{
table = InitializeTable(polynomial);
this.seed = hash = seed;
}
public override void Initialize()
{
hash = seed;
}
protected override void HashCore(byte[] array, int ibStart, int cbSize)
{
hash = CalculateHash(table, hash, array, ibStart, cbSize);
}
protected override byte[] HashFinal()
{
var hashBuffer = UInt32ToBigEndianBytes(~hash);
HashValue = hashBuffer;
return hashBuffer;
}
public override int HashSize
{
get { return 32; }
}
public static UInt32 Compute(byte[] buffer)
{
return Compute(DefaultSeed, buffer);
}
public static UInt32 Compute(UInt32 seed, byte[] buffer)
{
return Compute(DefaultPolynomial, seed, buffer);
}
public static UInt32 Compute(UInt32 polynomial, UInt32 seed, byte[] buffer)
{
return ~CalculateHash(InitializeTable(polynomial), seed, buffer, 0, buffer.Length);
}
static UInt32[] InitializeTable(UInt32 polynomial)
{
if (polynomial == DefaultPolynomial && defaultTable != null)
return defaultTable;
var createTable = new UInt32[256];
for (var i = 0; i < 256; i++)
{
var entry = (UInt32)i;
for (var j = 0; j < 8; j++)
if ((entry & 1) == 1)
entry = (entry >> 1) ^ polynomial;
else
entry = entry >> 1;
createTable[i] = entry;
}
if (polynomial == DefaultPolynomial)
defaultTable = createTable;
return createTable;
}
static UInt32 CalculateHash(UInt32[] table, UInt32 seed, IList<byte> buffer, int start, int size)
{
var hash = seed;
for (var i = start; i < start + size; i++)
hash = (hash >> 8) ^ table[buffer[i] ^ hash & 0xff];
return hash;
}
static byte[] UInt32ToBigEndianBytes(UInt32 uint32)
{
var result = BitConverter.GetBytes(uint32);
if (BitConverter.IsLittleEndian)
Array.Reverse(result);
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomatedROMTools
{
class DatEmAll
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomatedROMTools
{
class DeheadEmAll
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomatedROMTools
{
/// <summary>
/// The Main Program Class.
/// </summary>
class Program
{
static void Main(string[] args)
{
// Create a new program object.
AutomatedROMTools ART = new AutomatedROMTools();
// Input the variables passed from the command line arguments.
ART.SetVariablesFromCLI(args);
// Print the version.
ART.PrintVersion();
// Process the command switch.
ART.ProcessCommandSwitch();
// Output the log to a text file.
ART.SaveLog();
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AutomatedROMTools-CLI")]
[assembly: AssemblyDescription("Automated ROM Tools")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Automated ROM Tools")]
[assembly: AssemblyProduct("AutomatedROMTools-CLI")]
[assembly: AssemblyCopyright("Copyright (c) 2016-2025 Automated ROM Tools")]
[assembly: AssemblyTrademark("Automated ROM Tools")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b9c0b7e7-fc25-4f96-8115-453d1759e25a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.2")]
[assembly: AssemblyFileVersion("0.0.2")]

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -buildpatchesdat
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -buildromsdat "RD:..\ROMs"
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -deheada78
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -deheadall
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -deheadfds
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -deheadlnx
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -deheadnes
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -help "LF:..\Logs\Log_ART_00000000_000000.txt"
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -license
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -version
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -sorta2z
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -sortz2a
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -split "FT:(USA)"
rem */ Pause /*
@pause

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@echo off
rem */ Main /*
"..\AutomatedROMTools-CLI.exe" -trimzerosfromend
rem */ Pause /*
@pause

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-------------------------------------------------------------------------------
AutomatedROMTools - Help version 20250809
Copyright (c) 2016-2025 AutomatedROMTools - All Rights Reserved
-------------------------------------------------------------------------------
[I] About
[II] Notes
[III] Installation
[IV] Thanks
[V] Disclaimer
[I] About
-------------------------------------------------------------------------------
Automated ROM Tools or ART is The Original Automated ROM Tools. Automated ROM Tools or ART is a suite of automated ROM and datafile software tools.
Here are some of the features of Automated ROM Tools:
* Building dats for patches
* Building dats for ROMs
* Sorting dats
* Splitting dats
* Deheadering ROMs
* Trimming ROMs
* More to come
Automated ROM Tools is mostly unfinished. The GUI does not exist yet.
[II] Notes
-------------------------------------------------------------------------------
1) This software should NOT be used on files that are not backed up!
2) This software should be installed as close to the drive's root directory as possible. The nature of things dictates that there will be very long filenames, on occasion. Keep in mind that some things may not work correctly if you choose too long of a path to put your files.
[III] Installation
-------------------------------------------------------------------------------
Download and unzip the program to any location that you wish to use. However, this software should be installed as close to the drive's root directory as possible.
I like to put my installation in a directory called ART on my C:\ drive. My installation layout looks like this:
C:\ART\Batches\
C:\ART\Dats\
C:\ART\DatsSorted\
C:\ART\DatsSplit\
C:\ART\Docs\
C:\ART\Logs\
C:\ART\Patches\
C:\ART\ROMs\
C:\ART\ROMsDeheaded\
C:\ART\ROMsTrimmed\
C:\ART\AutomatedROMTools-CLI.exe
[IV] Thanks
-------------------------------------------------------------------------------
Thanks to the development team and everyone who inspired or made this possible.
[V] Disclaimer
-------------------------------------------------------------------------------
This software may not be used for any illegal purposes or activities. It is your responsibility to use this software in accordance with all applicable laws.
This software may only be used and/or distributed in accordance with the license with which it is distributed.
This software may only be used on files that you own and/or have the right to use it on.
AutomatedROMTools has not, does not and will not post or host any patches or ROMs.

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomatedROMTools
{
class SortEmAll
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomatedROMTools
{
class SplitEmAll
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomatedROMTools
{
class TrimEmAll
{
}
}

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
</startup>
</configuration>

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@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{36D5D1DF-7A99-464F-8CF8-A504916836E6}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>AutomatedROMTools</RootNamespace>
<AssemblyName>AutomatedROMTools-GUI</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FrmAutomatedROMTools.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FrmAutomatedROMTools.Designer.cs">
<DependentUpon>FrmAutomatedROMTools.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="FrmAutomatedROMTools.resx">
<DependentUpon>FrmAutomatedROMTools.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@@ -0,0 +1,61 @@
namespace AutomatedROMTools
{
partial class FrmAutomatedROMTools
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(171, 13);
this.label1.TabIndex = 0;
this.label1.Text = "The GUI project does not exist yet!";
//
// FrmAutomatedROMTools
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 261);
this.Controls.Add(this.label1);
this.Name = "FrmAutomatedROMTools";
this.Text = "Automated ROM Tools";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
}
}

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@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AutomatedROMTools
{
public partial class FrmAutomatedROMTools : Form
{
public FrmAutomatedROMTools()
{
InitializeComponent();
}
}
}

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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AutomatedROMTools
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FrmAutomatedROMTools());
}
}
}

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AutomatedROMTools-GUI")]
[assembly: AssemblyDescription("Automated ROM Tools")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Automated ROM Tools")]
[assembly: AssemblyProduct("AutomatedROMTools-GUI")]
[assembly: AssemblyCopyright("Copyright (c) 2016-2025 Automated ROM Tools")]
[assembly: AssemblyTrademark("Automated ROM Tools")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("36d5d1df-7a99-464f-8cf8-a504916836e6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.2")]
[assembly: AssemblyFileVersion("0.0.2")]

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@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AutomatedROMTools.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AutomatedROMTools.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AutomatedROMTools.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{755DCDF4-811F-4417-96FC-48779EED6D06}</ProjectGuid>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<OutputPath>bin\Debug\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<OutputPath>bin\Release\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<ReleaseName>AutomatedROMTools</ReleaseName>
<ReleaseVersion>0.0.2</ReleaseVersion>
<ReleasePortableName>AutomatedROMTools-Portable</ReleasePortableName>
<ReleaseSourceName>AutomatedROMTools-Source</ReleaseSourceName>
<ReleaseCLIName>AutomatedROMTools-CLI</ReleaseCLIName>
<ReleaseGUIName>AutomatedROMTools-GUI</ReleaseGUIName>
<PortableDir>$(OutputPath)Portable\</PortableDir>
<ILMergeDir>$(OutputPath)ILMerge\</ILMergeDir>
<SourceDir>$(OutputPath)Source\</SourceDir>
<ReleasesDir>$(OutputPath)Releases\</ReleasesDir>
</PropertyGroup>
<Target Name="Build">
<CallTarget Targets="Clean" />
<!-- <CallTarget Condition="$(Configuration) == 'Release'" Targets="CreateILMergeFiles" /> -->
<CallTarget Targets="CreatePortableFiles" />
<!-- <CallTarget Targets="CreateOptionsFile" /> -->
<CallTarget Targets="CreateSourceFiles" />
<CallTarget Targets="CreateReleasesFiles" />
</Target>
<Target Name="Clean">
<!-- <RemoveDir Condition="$(Configuration) == 'Release'" Directories="$(ILMergeDir)" /> -->
<!-- <MakeDir Condition="$(Configuration) == 'Release'" Directories="$(ILMergeDir)" /> -->
<RemoveDir Directories="$(PortableDir)" />
<MakeDir Directories="$(PortableDir)" />
<RemoveDir Directories="$(SourceDir)" />
<MakeDir Directories="$(SourceDir)" />
<RemoveDir Directories="$(ReleasesDir)" />
<MakeDir Directories="$(ReleasesDir)" />
</Target>
<Target Name="CreatePortableFiles">
<ItemGroup>
<MySourceBINs Condition="$(Configuration) == 'Debug'" Include="$(SolutionDir)$(ReleaseCLIName)\bin\$(Configuration)\**\*.*;$(SolutionDir)$(ReleaseGUIName)\bin\$(Configuration)\**\*.*;" />
<MySourceBINs Condition="$(Configuration) == 'Release'" Include="$(SolutionDir)$(ReleaseCLIName)\bin\$(Configuration)\**\*.exe;$(SolutionDir)$(ReleaseGUIName)\bin\$(Configuration)\**\*.exe;" />
<MySourceBatches Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\Batches\**\*.*;" />
<MySourceDats Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\Dats\**\*.*;" />
<MySourceDatsSorted Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\DatsSorted\**\*.*;" />
<MySourceDatsSplit Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\DatsSplit\**\*.*;" />
<MySourceDocs Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\Docs\**\*.*;" />
<MySourceLogs Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\Logs\**\*.*;" />
<MySourcePatches Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\Patches\**\*.*;" />
<MySourceROMs Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\ROMs\**\*.*;" />
<MySourceROMsDeheaded Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\ROMsDeheaded\**\*.*;" />
<MySourceROMsTrimmed Include="$(SolutionDir)$(ReleaseCLIName)\Resources\Output\ROMsTrimmed\**\*.*;" />
<MySourceSolutionDocs Include="$(SolutionDir)CHANGELOG.md;" />
</ItemGroup>
<Copy SourceFiles="@(MySourceBINs)" DestinationFiles="@(MySourceBINs->'$(PortableDir)%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceBatches)" DestinationFiles="@(MySourceBatches->'$(PortableDir)\Batches\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceDats)" DestinationFiles="@(MySourceDats->'$(PortableDir)\Dats\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceDatsSorted)" DestinationFiles="@(MySourceDatsSorted->'$(PortableDir)\DatsSorted\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceDatsSplit)" DestinationFiles="@(MySourceDatsSplit->'$(PortableDir)\DatsSplit\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceDocs)" DestinationFiles="@(MySourceDocs->'$(PortableDir)\Docs\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceLogs)" DestinationFiles="@(MySourceLogs->'$(PortableDir)\Logs\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourcePatches)" DestinationFiles="@(MySourcePatches->'$(PortableDir)\Patches\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceROMs)" DestinationFiles="@(MySourceROMs->'$(PortableDir)\ROMs\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceROMsDeheaded)" DestinationFiles="@(MySourceROMsDeheaded->'$(PortableDir)\ROMsDeheaded\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceROMsTrimmed)" DestinationFiles="@(MySourceROMsTrimmed->'$(PortableDir)\ROMsTrimmed\%(RecursiveDir)%(Filename)%(Extension)')" />
<Copy SourceFiles="@(MySourceSolutionDocs)" DestinationFiles="@(MySourceSolutionDocs->'$(PortableDir)\Docs\%(RecursiveDir)$(ReleaseName)-%(Filename)%(Extension)')" />
</Target>
<Target Name="CreateSourceFiles">
<ItemGroup>
<MySourceSourceFiles Include="$(SolutionDir)**\*;" Exclude="$(SolutionDir)**\obj\**\*.*;$(SolutionDir)**\bin\**\*.*;$(SolutionDir)**\misc\**\*.*;$(SolutionDir)**\packages\**\*.*;$(SolutionDir)**\.git\**\*.*;$(SolutionDir)**\.vs\**\*.*;" />
</ItemGroup>
<Copy SourceFiles="@(MySourceSourceFiles)" DestinationFiles="@(MySourceSourceFiles->'$(SourceDir)\%(RecursiveDir)%(Filename)%(Extension)')" />
</Target>
<Target Name="CreateReleasesFiles">
<Delete Files="$(ReleasesDir)$(ReleasePortableName).$(ReleaseVersion).zip" />
<ZipDirectory SourceDirectory="$(PortableDir)" DestinationFile="$(ReleasesDir)$(ReleasePortableName).$(ReleaseVersion).zip" />
<Delete Files="$(ReleasesDir)$(ReleaseSourceName).$(ReleaseVersion).zip" />
<ZipDirectory SourceDirectory="$(SourceDir)" DestinationFile="$(ReleasesDir)$(ReleaseSourceName).$(ReleaseVersion).zip" />
</Target>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36327.8
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomatedROMTools-CLI", "AutomatedROMTools-CLI\AutomatedROMTools-CLI.csproj", "{B9C0B7E7-FC25-4F96-8115-453D1759E25A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomatedROMTools-GUI", "AutomatedROMTools-GUI\AutomatedROMTools-GUI.csproj", "{36D5D1DF-7A99-464F-8CF8-A504916836E6}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8EC462FD-D22E-90A8-E5CE-7E832BA40C5D}"
ProjectSection(SolutionItems) = preProject
CHANGELOG.md = CHANGELOG.md
CODE_OF_CONDUCT.md = CODE_OF_CONDUCT.md
CONTRIBUTING.md = CONTRIBUTING.md
LICENSE = LICENSE
README.md = README.md
TODO.md = TODO.md
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomatedROMTools-Release", "AutomatedROMTools-Release\AutomatedROMTools-Release.csproj", "{755DCDF4-811F-4417-96FC-48779EED6D06}"
ProjectSection(ProjectDependencies) = postProject
{36D5D1DF-7A99-464F-8CF8-A504916836E6} = {36D5D1DF-7A99-464F-8CF8-A504916836E6}
{B9C0B7E7-FC25-4F96-8115-453D1759E25A} = {B9C0B7E7-FC25-4F96-8115-453D1759E25A}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B9C0B7E7-FC25-4F96-8115-453D1759E25A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B9C0B7E7-FC25-4F96-8115-453D1759E25A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B9C0B7E7-FC25-4F96-8115-453D1759E25A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B9C0B7E7-FC25-4F96-8115-453D1759E25A}.Release|Any CPU.Build.0 = Release|Any CPU
{36D5D1DF-7A99-464F-8CF8-A504916836E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{36D5D1DF-7A99-464F-8CF8-A504916836E6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{36D5D1DF-7A99-464F-8CF8-A504916836E6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{36D5D1DF-7A99-464F-8CF8-A504916836E6}.Release|Any CPU.Build.0 = Release|Any CPU
{755DCDF4-811F-4417-96FC-48779EED6D06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{755DCDF4-811F-4417-96FC-48779EED6D06}.Debug|Any CPU.Build.0 = Debug|Any CPU
{755DCDF4-811F-4417-96FC-48779EED6D06}.Release|Any CPU.ActiveCfg = Release|Any CPU
{755DCDF4-811F-4417-96FC-48779EED6D06}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E07D0F09-A5F8-43CD-BBF7-54302981D0A8}
EndGlobalSection
EndGlobal

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Version 0.0.2 - 2025-08-09
* Add Release project
* Add Resources
* Update repository info and related URLs
* Update to .NET Framework 4.8 again for some reason
* Minor changes
Version 0.0.1 - 2023-04-30
* Update to .NET Framework 4.8
* Initial release

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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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# @AutomatedROMTools
### The Original Automated ROM Tools
## Contributing
Let's work better together. We are looking to collaborate with like-minded people who want to contribute in any capacity. Collaboration is open to everyone and we need your help if you are a:
* Collector
* Database Administrator
* Datter
* Developer
* Dumper
* Graphic Artist
* Translator
* Player
* Tester
Feel free to:
* Fork the repository
* Create an issue
* Branch your repository with the issue number and a meaningful name related to the changes you are making
* Create a pull request
## Contact
GitEmAll: [https://gitemall.devemall.int.eu.org/TommySalami/AutomatedROMTools](https://gitemall.devemall.int.eu.org/TommySalami/AutomatedROMTools "GitEmAll")
---
###### Copyright (c) 2016-2025 Automated Redump 2 IRD - All Rights Reserved v2025-07-29-00

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***************************************************************
Automated ROM Tools - License version 20250729
Copyright (c) 2020-2025 Automated ROM Tools
All Rights Reserved
***************************************************************
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Redistributions in any form are not permitted whatsoever,
under any conditions.
2. This software may not be reverse engineered, decompiled,
or disassembled.
3. Automated ROM Tools may publish revised and/or new
versions of the license from time to time. Each version will be
given a distinguishing version number. No one other than Redump
Disc Info Collector has the right to modify the terms applicable
to covered code created under this License.
4. It is your responsibility to use this software in accordance
with all applicable laws.
***************************************************************
THIS SOFTWARE IS PROVIDED BY THE AUTOMATED ROM TOOLS
DEVELOPMENT TEAM 'AS IS' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE Automated ROM Tools
DEVELOPMENT TEAM OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# @AutomatedROMTools
### The Original Automated ROM Tools
## About
Automated ROM Tools or ART is The Original Automated ROM Tools. Automated ROM Tools or ART is a suite of automated ROM and datafile software tools.
Here are some of the features of Automated ROM Tools:
* Building dats for patches
* Building dats for ROMs
* Sorting dats
* Splitting dats
* Deheadering ROMs
* Trimming ROMs
* More to come
Automated ROM Tools is mostly unfinished. The GUI does not exist yet.
## Dependencies
.Net Framework 4.8
## Projects
* AutomatedROMTools-CLI - Console App
* AutomatedROMTools-GUI - Windows Forms App
* AutomatedROMTools-Release - Release Project
## How to ...
How to ...
## Contributing
Let's work better together. We are looking to collaborate with like-minded people who want to contribute in any capacity. Collaboration is open to everyone and we need your help if you are a:
* Collector
* Database Administrator
* Datter
* Developer
* Dumper
* Graphic Artist
* Translator
* Player
* Tester
Feel free to:
* Fork the repository
* Create an issue
* Branch your repository with the issue number and a meaningful name related to the changes you are making
* Create a pull request
## Contact
GitEmAll: [https://gitemall.devemall.int.eu.org/TommySalami/AutomatedROMTools](https://gitemall.devemall.int.eu.org/TommySalami/AutomatedROMTools "GitEmAll")
---
###### Copyright (c) 2016-2025 AutomatedROMTools - All Rights Reserved v2025-08-09-00

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### To Do
* Nothing to do
### Completed Tasks
* Develop initial release