Add project files.

This commit is contained in:
2025-08-26 02:55:07 -06:00
commit 0e02d6899a
12 changed files with 851 additions and 0 deletions

63
.gitattributes vendored Normal file
View File

@@ -0,0 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

369
.gitignore vendored Normal file
View File

@@ -0,0 +1,369 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# Extra misc solution files
misc/
# Why isn't this file included in the ignore list by default?
nuget.config

3
CHANGELOG.md Normal file
View File

@@ -0,0 +1,3 @@
Version 0.0.1 - 2025-08-25
* Initial release

127
CODE_OF_CONDUCT.md Normal file
View File

@@ -0,0 +1,127 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

26
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,26 @@
# @UniversalDatServer
### The Original Automated Universal Dat Server
## Contributing
Let's work better together. We are looking to collaborate with like-minded people who want to contribute in any capacity. Collaboration is open to everyone and we need your help if you are a:
* Collector
* Database Administrator
* Datter
* Developer
* Dumper
* Graphic Artist
* Translator
* Player
* Tester
Feel free to:
* Fork the repository
* Create an issue
* Branch your repository with the issue number and a meaningful name related to the changes you are making
* Create a pull request
## Contact
Web: [https://www.downloademall.devemall.int.eu.org](https://www.downloademall.devemall.int.eu.org "Web")
GitEmAll: [https://gitemall.devemall.int.eu.org/TommySalami/UniversalDatServer](https://gitemall.devemall.int.eu.org/TommySalami/UniversalDatServer "GitEmAll")
---
###### Copyright (c) 2025 Universal Dat Server - All Rights Reserved v2025-08-25-00

9
ISSUES.md Normal file
View File

@@ -0,0 +1,9 @@
### Issues
All issues are tracked using GitEmAll
## Contact
Web: [https://www.downloademall.devemall.int.eu.org](https://www.downloademall.devemall.int.eu.org "Web")
GitEmAll: [https://gitemall.devemall.int.eu.org/TommySalami/UniversalDatServer](https://gitemall.devemall.int.eu.org/TommySalami/UniversalDatServer "GitEmAll")
---
###### Copyright (c) 2025 Universal Dat Server - All Rights Reserved v2025-08-25-00

37
LICENSE Normal file
View File

@@ -0,0 +1,37 @@
***************************************************************
Universal Dat Server - License version 20250825
Copyright (c) 2025 Universal Dat Server - All Rights Reserved
***************************************************************
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Redistributions in any form are not permitted whatsoever,
under any conditions.
2. This software may not be reverse engineered, decompiled,
or disassembled.
3. Universal Dat Server may publish revised and/or new versions of the
license from time to time. Each version will be given a
distinguishing version number. No one other than
Universal Dat Server has the right to modify the terms applicable
to covered code created under this License.
4. It is your responsibility to use this software in accordance
with all applicable laws.
***************************************************************
THIS SOFTWARE IS PROVIDED BY THE UNIVERSAL DAT SERVER DEVELOPMENT TEAM
'AS IS' AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT
NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE UNIVERSAL DAT SERVER DEVELOPMENT TEAM OR ITS CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.

112
README.md Normal file
View File

@@ -0,0 +1,112 @@
# @UniversalDatServer
### The Original Automated Universal Dat Server
## About
Universal Dat Server or UDS is the original automated universal dat server. Now you can run your very own dat server. No server or programming expertise is needed. Share your own dats, or invite your friends to join and share their public or private dats and watch your dat community grow.
## Screenshots
* None yet
## Features
* The easiest way to run your very own dat server and share your dats
* Web based installer
* Web based control panels for owners, admins and users on the frontend
* Connect to any private, public or local SQL database on the backend
* Share and maintain your own dats and let other users share and maintain their own dats
* Share and maintain dats which may not belong anywhere else
* Share and maintain deprecated dats on old.dats.site by third party users after bingo removes the dat from dats.site.
* Build a network of frontend dat servers all connected to a central backend
* Customize your dat server to accomodate any type of XML dats
* Compatabile with a wide variety of hosting account setups
* Create dats that are compatabile with any mainstream ROM manager
* Remote API accounts with full owner, admin and user functions and IP restriction per account
## Owner Functions
* Update any site setting
* Create/Update/Delete/Approve/Deny/Disable any owner, admin or user account
* Create/Update/Delete/Approve/Deny/Disable any Remote API account
* Create/Update/Delete any dat
* Create/Update/Delete any dat record
* Show/Search any dat
* Show/Search any dat record
## Admin Functions
* Create/Update/Approve/Deny/Disable any user account
* Create/Update/Approve/Deny/Disable any Remote API account
* Create/Update/Delete any dat
* Create/Update/Delete any dat record
* Show/Search any dat
* Show/Search any dat record
## User Functions
* Create/Update/Request own user account
* Update/Request own Remote API account
* Create/Update/Delete own dat
* Create/Update/Delete any dat record of own dat
* Create/Update/Delete own dat record of public dat
* Show/Search own dat
* Show/Search own dat record
* Show/Search any public dat
* Show/Search any public dat record
## Installation Requirements
* Public directory for web files on the frontend
* Private directory for executable shell files on the backend
* PHP
* SQL
* Proabably more to come
## Installation
* Log into your SSH or FTP account and download the files from source if using SSH, or upload the files if using FTP, to your hosting account's public html directory
* Browse to the install.php file using your browser
* Delete the install.php file after installation if needed
## ERD
* None yet
* user - Has 0 to many API users - Has 0 to many dats - Belongs to no parent
* api_user - Has 0 children - Belongs to 1 user
* dat - Has 0 to many dat records - Belongs to 1 user
* dat_record - Has 0 to many dat record entries - Belongs to 1 dat
* dat_record_entry - Has 0 children - Belongs to 1 dat record
## Stack Technology
* PHP/XML/SQL
* Maybe Laravel or some other CMS
* Maybe Blazor
* Maybe whatever is suggested
## Development Dependencies
* Don't know yet
The following NuGet Packages are required to build a Debug and/or Release version of this app:
* None yet
The following tools and extensions are required to be installed in your Visual Sudio IDE:
* None yet
## Projects
* UniversalDatServer - What type of Project?
* UniversalDatServer-Release - Release Project
## Contributing
Let's work better together. We are looking to collaborate with like-minded people who want to contribute in any capacity. Collaboration is open to everyone and we need your help if you are a:
* Collector
* Database Administrator
* Datter
* Developer
* Dumper
* Graphic Artist
* Translator
* Player
* Tester
Feel free to:
* Fork the repository
* Create an issue
* Branch your repository with the issue number and a meaningful name related to the changes you are making
* Create a pull request
## Contact
GitEmAll: [https://gitemall.devemall.int.eu.org/TommySalami/UniversalDatServer](https://gitemall.devemall.int.eu.org/TommySalami/UniversalDatServer "GitEmAll")
---
###### Copyright (c) 2025 Universal Dat Server - All Rights Reserved v2025-08-25-00

5
TODO.md Normal file
View File

@@ -0,0 +1,5 @@
### To Do
* Nothing to do
### Completed Tasks
* Develop initial release

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

View File

@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A63AE591-1A63-4751-96FB-2DC3E4B5A76D}</ProjectGuid>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<OutputPath>bin\Debug\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<OutputPath>bin\Release\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<ReleaseName>UniversalDatServer</ReleaseName>
<ReleaseVersion>0.0.1</ReleaseVersion>
<ReleaseSourceName>UniversalDatServer-Source</ReleaseSourceName>
<SourceDir>$(OutputPath)Source\</SourceDir>
<ReleasesDir>$(OutputPath)Releases\</ReleasesDir>
</PropertyGroup>
<Target Name="Build">
<CallTarget Targets="Clean" />
<CallTarget Targets="CreateSourceFiles" />
<CallTarget Targets="CreateReleasesFiles" />
</Target>
<Target Name="Clean">
<RemoveDir Directories="$(SourceDir)" />
<MakeDir Directories="$(SourceDir)" />
<RemoveDir Directories="$(ReleasesDir)" />
<MakeDir Directories="$(ReleasesDir)" />
</Target>
<Target Name="CreateSourceFiles">
<ItemGroup>
<MySourceSourceFiles Include="$(SolutionDir)**\*;" Exclude="$(SolutionDir)**\obj\**\*.*;$(SolutionDir)**\bin\**\*.*;$(SolutionDir)**\misc\**\*.*;$(SolutionDir)**\packages\**\*.*;$(SolutionDir)**\.git\**\*.*;$(SolutionDir)**\.vs\**\*.*;" />
</ItemGroup>
<Copy SourceFiles="@(MySourceSourceFiles)" DestinationFiles="@(MySourceSourceFiles->'$(SourceDir)\%(RecursiveDir)%(Filename)%(Extension)')" />
</Target>
<Target Name="CreateReleasesFiles">
<Delete Files="$(ReleasesDir)$(ReleaseSourceName).$(ReleaseVersion).zip" />
<ZipDirectory SourceDirectory="$(SourceDir)" DestinationFile="$(ReleasesDir)$(ReleaseSourceName).$(ReleaseVersion).zip" />
</Target>
</Project>

39
UniversalDatServer.sln Normal file
View File

@@ -0,0 +1,39 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36414.22
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8EC462FD-D22E-90A8-E5CE-7E832BA40C5D}"
ProjectSection(SolutionItems) = preProject
.gitattributes = .gitattributes
.gitignore = .gitignore
CHANGELOG.md = CHANGELOG.md
CODE_OF_CONDUCT.md = CODE_OF_CONDUCT.md
CONTRIBUTING.md = CONTRIBUTING.md
ISSUES.md = ISSUES.md
LICENSE = LICENSE
README.md = README.md
TODO.md = TODO.md
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalDatServer-Release", "UniversalDatServer-Release\UniversalDatServer-Release.csproj", "{A63AE591-1A63-4751-96FB-2DC3E4B5A76D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Description = The Original Automated Universal Dat Server
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A63AE591-1A63-4751-96FB-2DC3E4B5A76D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A63AE591-1A63-4751-96FB-2DC3E4B5A76D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A63AE591-1A63-4751-96FB-2DC3E4B5A76D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A63AE591-1A63-4751-96FB-2DC3E4B5A76D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3FD74C89-747D-4BCA-9FF0-B6555E99426F}
EndGlobalSection
EndGlobal